Electronic Arts failed Sim City release suggests who the real online pirates are
Electronic Arts angers customers with draconian DRM and buggy release.
Electronic Art's new blockbuster game, "Sim City" was released on Tuesday to a myriad of troubles. Despite being one of the most anticipated software titles of the year, it appears the EA's servers were not equipped to handle the rush, and bugs have rendered the software virtually unplayable for many. The game's anti-piracy measure that requires owners to always be online to play has many chafing and asking who the pirates really are.
A viral image decrying the corporate depredations of EA.
Like millions of others around the world, I enjoy playing computer games on the rare occasion I get the time to play them, and like millions I eagerly anticipated the release of Sim City. Going into the buy, I was aware of the always online DRM and the fact that the game would not be available for download until midnight Eastern Time on March 5, which meant there would be a tremendous crush on their servers.
Logically, I expected some launch-day difficulty with installation. I also understood that I'd always need to be connected to the internet to play the title, but dismissed this since I enjoy a permanent internet connection into my home, as do most Americans.
However, I was unprepared for the shock I received yesterday when I sat down for my precious hour of free time. Although installation went smoothly, gameplay was fraught with bugs and crashes that forced me to repeatedly start over.
Going online to the troubleshooting forums, I found I was not alone. Distraught customers publicly posted hundreds of complaints decrying the quality of the product and the troubled release.
Electronic Arts has been rated the worst company in the world, beating out Bank of America for the number one spot. Gamers have a poor opinion of the company, believing that it willfully sacrifices quality and value for short-term profit. Naturally, if such a thing is true, then the company should eventually lose customers and go out of business. However, EA remains a good investment for shareholders, as the company's financials reveal.
Still, customers are disgusted.
Sim City received high marks in previews. A lavish marketing campaign drove sales and even persuaded me to pre-order the title. I was allured by the virtually unprecedented 90th percentile scores from professional critics across the board. Critics have uniformly praised the title as a refreshing reboot of the franchise, simple to play and complex to master, with pleasing, often humorous interactions.
However, those like myself who paid $60 for the standard edition and others who paid $80 for the deluxe edition, were far less impressed. In a time where most titles cost less, the price tag was steep, creating an expectation that this would be a premium title.
So far it hasn't lived up to that expectation. As of this morning, individuals on Metacritic, an review aggregation site, shows a professional rating of 91 out of 100 which it calls "universal acclaim" but a user rating of 2.7, "generally unfavorable."
Disgruntled buyers have flocked to the site to vent their frustration at a product that doesn't work out of the virtual box. Every title has bugs on day one, and for their first few weeks following release -- how can they not, with a virtually infinite number of permutations of operating environment out there? So some bugs are to be expected, but to have a product that absolutely does not work for thousands of customers is virtually unpardonable, particularly at the price paid for it.
Astoundingly, customers who contacted technical support complained of wait times in excess of ten hours just to chat with a specialist. Several posted screenshots of their wait time prediction as proof.
At the suspected root of the problem is the requirement that the owner always be online to play the game. Known as "Always Online Digital Rights Management" or DRM, the goal is to prevent software piracy by ensuring that all players are paying customers. To accomplish this, the game state is "saved" online every several minutes with the game presumably phoning home and verifying that it's a legitimate copy.
Electronic Arts has downplayed this to the press, saying that the new multiplayer feature of the game requires constant synchronization with other players to work, which is why it must constantly be connected to their servers to play. That's understandable. However, Sim City has traditionally been a single player franchise and most players have expressed dismay that the game isn't working for those who wish to play in that fashion. For myself, I have little desire to play the game with others.
Unfortunately, the constant "phoning home" is where the crashes occur. Many players report only being able to play for 5 to 10 minutes before the game crashes and they lose any progress they built. Worse, players cannot save the game on their own, so it's not possible to save the game each time you complete a minor project.
This is likely because the servers that EA ...
Rate This Article
1 - 4 of 4 Comments
Leave a Comment
More Technology News
- Chinese super computer faster than 338 MILLION ordinary PCs put together
- Priest hopes to reach the faithful with 'My Confessor' app
- Water-ice clouds in Martian skies may explain temperature changes
- German-born man took to skies -- two years before the Wright Brothers
- Gamma Delphinids: Mysterious meteor shower may return tonight
- BAD Apple: Computer giant BANNED from selling popular models over patent violation
- 'Anonymous' hackers to launch news nework without any Kardashian or Beiber news
- Three Triceratops remains discovered on Wyoming ranch
- Amazing, smallest yet alien planet photographed
Featured News
- Fr. Paul Schenck: Finding Living Faith on Catechetical Sunday
- The Movie Yellow: Incest as 'Normal' and Cassavates's Slides Into the World of Woes
- The Chicago School Teachers Strike Reveals the Need For School Choice
- The Sexual Barbarians and the Dissolution of Culture
- The Happy Priest Challenges Us to Ask: Who is Jesus to Me?
- Michael Coren on Canadian Public Schools: Teachers, leave those kids alone
- We Cannot Ignore Our Consciences: Cardinal Dolan On Religious Liberty
- In the Face of Danger, Successor of Peter Travels to Lebanon as a Messenger of Peace
- Reflections on the Dignity and Vocation of Women: Who or What?
Most Popular
No-one Can Change the Truth About Fatherhood. Love Your Father. Be a Good Father Read More
Fall of the Wall of Silence: More on Pope Francis and Reports of a 'Gay Lobby' in the Roman Curia Read More
Courageous Cardinal George of Chicago Defends Marriage, Calls for Public Conversion Read More
Pope Francis Refers to 'gay lobby' inside Vatican Read More
Why Catholics Have Failed Our Culture: The Bottom Line Read More
Daily Readings
Reading 1, Second Corinthians 9:6-11
But remember: anyone who sows sparsely will reap sparsely as ... Read More
Psalm, Psalms 112:1-2, 3-4, 9
Alleluia! How blessed is anyone who fears Yahweh, who delights ... Read More
Gospel, Matthew 6:1-6, 16-18
'Be careful not to parade your uprightness in public to attract ... Read More
Saint of the Day
St. Romuald
June 19: St. Romuald was born at Ravenna about the year 956. In spite ... Read More
Latest Videos
Credo Series - Episode 7 View Video
Credo Series - Episode 8 View Video
About 200 people evacuated from the Lourdes Shrine, as floods hit Southern France View Video
Mary and a Broken World - ADWM #78 View Video
Jun 19 - Homily - Fr. Benedict: St. Juliana's Eucharistic Miracle View Video
Marketplace
The Divine Favors Granted to St. Joseph
Chosen by God for the incomparable vocation of spouse of the Blessed ... Read More
Gift for a Lifetime: Handmade Prayer Cross ~ Personalized, Heirloom Read More




Print















I'll stick to SC4. If I feel like playing a fancier graphics city simulator I also have Cities XL
This is the most comprehensive comment on the SimCity fiasco that I've read since the game's launch. I would like to thank the author of this article for this in-depth overview of the problem.
As a CPA with over 20-years practice in public accounting, I shall point out that your assertion that EA is a 'good investment' based on its business performance are incorrect. It's clear, from the financials they've lost money hand-over-fist for quite some time. I have serious doubts you actually read, or perhaps understood them if you did, the financial statements.
EA's financial statements have clearly show they have lost over $2.4 BILLION the past half-decade which is reflected in their share price that has lost over 60% of it's market capitalization. And while 2012 was profitable, the first time in 6 or 7 years, and it seems to be a one-time deal caused by some classic revenue-acceleration/expense-deferring accounting tricks which have already caught up to them.
Which is why they've posted losses somewhere in the order of $200 million through the first three quarters of the 03/2013 ending fiscal year.
I've started a petition for people protesting against only Internet games like this and EA, details are on youtube here: www.youtube.com/watch?v=5Bf-8uc07PU