Pope decries video games, films that exalt violence, trivialize sexuality
VATICAN CITY (Catholic Online) – Video games, animated films and other media that exalt violence and trivialize sexuality is a perversion, especially when directed at young people, said Pope Benedict XVI.
In a message released Jan. 24 for the 41st World Communications Day, to be observed May 20, the pope called upon media leaders, parents, Catholic parishes and schools to work to expose children to what is “aesthetically and morally excellent” and to help them acquire “skills of discernment.”
Parents and teachers have a responsibility “to educate children in the ways of beauty, truth and goodness,” the pope said, adding that effort “can be supported by the media industry only to the extent that it promotes fundamental human dignity, the true value of marriage and family life and the positive achievements and goals of humanity.”
“Any trend to produce programs and products – including animated films and video games – which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality is a perversion, all the more repulsive when these programs are directed at children and adolescents,” Pope Benedict said.
He decried such “entertainment” directed to adolescents as an affront “to the countless innocent young people who actually suffer violence, exploitation and abuse.”
The message, directed to the World Communications Day 2007 theme of “Children and the Media: A Challenge for Education,” pointed to the dramatic impact of media on education of young people, its shaping of the cultural landscape and its facilitation by globalization and the “rapid development of technology.”
“Indeed,” the pope said, “some claim that the formative influence of the media rivals that of the school, the church and maybe even the home.”
In this environment, “training in the proper use of the media is essential for the cultural, moral and spiritual development of children,” the pope said.
He pointed to the education of “children to be discriminating” consumers to be responsibility of parents, the church, schools and the wider community.
The role of parents in forming children is primary, he said. “They have a right and duty to ensure the prudent use of the media by training the conscience of their children to express sound and objective judgments which will then guide them in choosing or rejecting programs available.”
Children, he stressed, should be “exposed to what is aesthetically and morally excellent,” including “children’s classics in literature, to the fine arts and to uplifting music.”
"Beauty, a kind of mirror of the divine, inspires and vivifies young hearts and minds, while ugliness and coarseness have a depressing impact on attitudes and behavior," Pope Benedict said.
In acknowledging that “popular literature will always have its place in culture,” the pope warned of “the temptation to sensationalize” in the choice of content in schools.
“So often freedom is presented as a relentless search for pleasure or new experiences,” the pope said. “Yet this is a condemnation, not a liberation! True freedom could never condemn the individual – especially a child – to an insatiable quest for novelty.”
“Parents,” he added, are “guardians of that freedom” who, “while gradually giving their children greater freedom, introduce them to the profound joy of life.”
He called upon the media industry “to safeguard the common good, to uphold the truth, to protect individual human dignity and to promote respect for the needs of the family.”
Catholic parishes and schools should offer support to parents and young people in promoting media education, he said.
“The church,” he said, “desires to share a vision of human dignity that is central to all worthy human communication.”
In his homily for Christmas Midnight Mass Dec. 25 in St. Peter’s Basilica here, the pope said the Christ child born in Bethlehem is crying out to the world appealing to respect children and to protect them from the many ways they are abused today,
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Pope Benedict XVI's Prayer Intentions for January 2013
General Intention: The Faith of Christians. That in this Year of Faith Christians may deepen their knowledge of the mystery of Christ and witness joyfully to the gift of faith in him.
Missionary Intention: Middle Eastern Christians. That the Christian communities of the Middle East, often discriminated against, may receive from the Holy Spirit the strength of fidelity and perseverance.
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As an 18-year-old who has had a love-hate relationship with video games in the past, I can attest to the strong emotional effects of gaming. Cinematic games (esp. those on the PS3 like Metal Gear Solid 4 and Heavy Rain) romanticize sexuality to a level of fantasy without the young player realizing it. I haven't been in any serious relationships, so each source of input--whether from video games, movies, real life couples--all affect my understanding of what a relationship should be and what I should expect from a woman; unfortunately, said video games portray women as submissive, silent, physically perfected specimens who exist to be looked at and lusted after. It's cliche, but true: the media in general formulates unrealistic women that leave men (or at least me) leaving the movie theater or my gaming room in search for a female that doesn't and will never exist.
But apart from the sexual aspect of gaming lies a much more dominant theme: violence. In itself, the violence seems benign enough, but it sets up an environment for hostility to flourish. When opponents aren't just dribbling past each other on the basketball course or knocking another's chess piece off the board, but virtually killing each other, competition reaches a whole new level--hence the bitter words that transpire over Xbox Live and egotistical nature that rears its ugly head when players degrade others' enjoyment when they start losing. And these days, online shooters are the main sustenance for gamers.
I can't explain video games' harmful effects on me via neurological science, but I think I got the psychology of it down: gaming breeds egotism and can engulf the immature player in an emotionally-penetrating environment that renders real life a struggle to retreat to the gaming chair and live out a fantasy. It's a lifestyle that sloughs discipline and degrades one's humanity. Seriously.
It's a complex issue. On the one hand, not all video games are directed at kids. As a discerning adult, I have much aggression that must be dealt with, and the right kinds of video games can help me to do that. On the other hand, if you asked my what my favorite games are, I would have to say King's Quest; a series of games almost completely free of violence on the part of it's main characters and full of a much more upstanding world view than most people seem capable of maintaining.
There's nothing wrong with playing violent video games, if you're mature and you know how to handle those feelings, but I don't see why completely nonviolent games are so rare now. That upsets me sometimes.
Violent video games do not teach us anything we don't already know. The fact of the madder is that they help us focus our anger in a direction not towards people.